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Publisher & Developers

My Duties During Production;

During my work for Idol Minds. I created several cycles, attacks, idles, and special moves for creatures and player characters.



All of the animation was Key-framed and was inside Maya. We also used a in house game engine. It was a great experience working on this game and the group of people over at Idol Minds were awesome. One of the most creative jobs I have ever had and really I enjoyed it.

 

The game got cancelled by Sony and it's a shame but no one will ever play this game.

Programs Used:

Autodesk Maya

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