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High Wire Games - ​(Nov 2023 - Present)

Senior Animator 

Responsible gameplay animations and cutscenes.

Programs Used: Motion Builder, Unreal Engine

 

Blur Studio - ​(July 2023 - Nov 2023)

Animator 

Responsible for high fidelity animation work inside the Unreal Engine. 

Programs Used: Unreal Engine 5.1

 

Halon Entertainment - ​(Oct 2022 - April 2023)

Lead Animator 

Responsible for leading a team of animators on a finals animation project for cutscenes and in game cinematics. Oversee and

give feedback to other animators. 

Programs Used: Maya, Motion Builder, Unreal Engine 5.1

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Playstation Studios - ​(March 2021 - August 2022)

Animator 

Responsible for motion capture clean up and final animation polish for cutscenes and in game actions.

Everything from Assembly to 2nd pass final animation

Projects: God of War Ragnarok, Callisto Protocol, 

Programs Used: Motion Builder, Shotgun

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Halon Entertainment - ​(March 2019 - March 2021)

Animator 

Responsible for motion capture clean up and final animation polish for cutscenes and in game cinematics, trailers and pre vis. 

Projects: Borderlands 3 E3 Trailer, Disintegration Trailer, Disintegration Cutscenes, The Batman, Fortnite Trailers

Programs Used: Maya, Motion Builder, Unreal Engine

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Rouge Mocap - ​(April 2018 - March 2019)

Animator

Responsible for motion capture clean up and key frame animation for all sorta of different style projects.

Programs Used: Motion Builder, Maya

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Counterpunch Studios - ​(Jan-Feb 2019)

Animator

Responsible for motion capture clean up and key frame animation for final cut-scenes. 

Title: Mortal Kombat 11

Programs Used: Maya 

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Rockstar Games - ​(Oct 2012 - Oct 2017)

Animator

Responsible for motion capture clean up and key frame animation inside of motion builder. 

game engine. 

Programs Used: Motion Builder, In-House Rockstar Tools and Game Engine

Title: Grand Theft Auto 5

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Renkewitz Studios  - (Nov 2010 – Sept 2011)​​​
Freelance Animator​
Responsible for Key frame animation in Maya over existing motion capture data. Key framed facial performances as well as
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cleaning up motion data. 

Programs Used: Maya

​​Title: Dead Island Announcement Trailer​

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​​Idol Minds - Denver, CO​  ​(Sep 2011 –  March 2012)​

Animator
Key frame animation in Maya. Animated monsters and creatures for a social action RPG. Created simple character idles
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to finishing moves and complex action sequences and combo attacks. Had one of the greatest times of my career!

​Programs Used: Maya​

Title: RUIN (Warriors Lair) PS3 – Vita

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​​​​​​​​​​​​​Acony Games - Villigen, Germany   (Nov 2010 – Sept 2011)​
Animator
Key frame animation in Softimage. Created 1st and 3rd person weapon reloads and created all of the main cycles
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used in the game, Idles Walks, Runs Crouching cycles. Also animated creatures for unique game modes. Edited and

implemented Animation Trees using the Unreal Engine.

Title: Hedone

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​​Eurocom - Mackworth,Derby UK   (April 2010 - July 2010)​

Animator
Worked remotely from home in Maya animating the final cut scenes. Key frame animation and polish over motion
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capture data. Also worked on background characters

Programs Used: Maya 2011

Title Worked on >> Goldeneye 007

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​Activision/Shaba Games -  San Francisco, CA    (June 2009 ~ Dec 2009)
Animator
Promoted from Intern to full time Animator. Responsible for key frame animation and
​cleaning up motion capture data

for in game actions and sequences. 

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​House of Moves - Los Angeles, CA   (Feb 2009 ~ April 2009) 

Animator
Responsible for cleaning up motion capture data. Key frame animation over mocap data
​to be delivered to various

studios. Also responsible for retargeting and solving data.
Programs Used: Maya and Motion Builder
Titles Worked on >> Uncharted 2 - Saboteur - Chadam and Undisclosed Wrestling Game

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Montecito Fine Arts - Monrovia, CA   (March 2008 - June 2009)
3d Animation Instructor
Responsible for teaching the fundamentals of animation as well as creating a new
​curriculum for the 3d Department.

Assisted in critiquing and reviewing graduate portfolios and demo reels.

Programs Taught: Maya

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Novint Technologies - Santa Fe, NM   (Feb 2006  Aug 2007)

Character Animator
Created creature animation as well as developing a full facial rig inside 3ds Max.
Title: Newton’s Monkey Business
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​​​​​​​​​​​Skills  

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​Education

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Animation Mentor  (Feb 2008 - Jan 2010)​
Diploma in the Advanced Studies of Character Animation
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Mentored By:​
Jay Jackson (Disney) - Nicole Herr (Sony Pictures) - Martin Hopkins (Dreamworks)
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Michelle Meeker (Pixar) - Steve Cady (Blue Castle Games) - Cal Brunker (House of Cool)

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The Art Institute of Colorado  (Aug 2003 - Dec 2007)​
Bachelors Degree in Media Arts & Animation​

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​Awards & Accomplishments

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Certificate of Excellence  - Graduating Demo Reel (Art Institute of Colorado 2007)
Honorable Mention for Graduating Portfolio (Art Institute of Colorado 2007) 
Animation Lecture at Purdue University  (March 2010)
Animation Lecture on 3 separate occasions at The Art Institute of Colorado 2007 – 2010
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Front Page at www.3dTotal.com (Digital Painting Tutorial)

- Professionally trained in the 12 principles of      animation​​

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- Over 10 shipped games​

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- Motion Builder Experience 10+ years

- Facial Animation ​

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- Cut Scene Experience

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- Real Time Unreal Engine Workflows

- Collaborative during production​

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- Experience mentoring and leading others

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- Traditional drawing and video editing

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