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My Duties During Production;

 

First off I would have never been able to show these animations without the help of hundreads of other artists and talent. I feel so honored to work along side of all of these talented artists. 

 

I was given raw motion capture data and my job was to remove any glitches or pops in the data and to add all the final polish and implementing it into the game. I also created animations from scratch with keyframes in motion builder. 

 

I also worked on a bunch of the scenes whenever you switch characters. I created minor details on those and implemented them into the game. I also worked on a bunch of ambient world animations . I worked on the mini games such as yoga, huffing gas with Trevor, and when he molests a little bear. I also worked on lots of NPC's around the world. This game was a huge collaboration and I feel honored to have been apart of such an amazing experience. 

 

Developer & Publisher

AWARDS 

AWARDS 

 

  • Best-selling action-adventure video game in 24 hours

  • Best-selling video game in 24 hours

  • Fastest entertainment property to gross $1 billion

  • Fastest video game to gross $1 billion

  • Highest-grossing video game in 24 hours

  • Highest revenue generated by an entertainment product in 24 hours

  • Most viewed trailer for an action-adventure video game

  • Best Mulitplayer 2015

    Innovation of the Year: First Person Mode

    Best PC game 

    Most played game of 2015 

     

 

  • Game of the Year

  • Best Xbox 360 Game

  • Best Action Game 

  • Best Script in a Game

 

  • Best British Game

  • Best Game Design

  • Bafta Fellowship Award

  • Best Multiplayer

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