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Publisher & Developers

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My Duties During Production;

During my work at Halon Entertainment I was given raw motion capture data and my job was to remove any glitches or pops in the data and to add all of the final polish with finger animation and prop interaction.

 

I also key framed some shots with no mocap. We worked on almost all of the cutscenes in game. I did facial animation and final polish. We created the announcement trailer and the story trailer as well. All done in Maya with Unreal Engine.

 

Programs Used:

Autodesk Maya,  Motion Builder, Unreal Engien

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