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Publisher & Developers

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My Duties During Production:

During my work at High Wire Games I was responsible for lots of different animation related tasks. I captured ALL of the facial performances in Meta Human from my home office using an iPhone with Unreal 5 and then processed all of that data. I was also the motion capture performer for lots of shots we needed for cinematics and gameplay. 

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I was a lead cinematic animator for several months to help on new cinematics. Also worked on tons of gameplay animations everything from cycles to complex gameplay elements. Also did some Fist Person animations and cleaned up existing ones.

 

Programs Used:

Autodesk Maya,  Motion Builder, Unreal Engine

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