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Publisher & Developers

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My Duties During Production;

I worked on the Unreal Tournament episode while I was at Blur. We mainly used the Unreal Engine to animate and create most of the visuals.

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It was a production first for Blur to work with the Unreal Engine so we learned a lot along the way using their latest tools. The video to the right is where most of my shots are in the short film.

Programs Used:

Autodesk Maya,  Motion Builder Unreal Engine

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